Networking Update 3.8
Capping Capsules » Devlog
Fixes:
Bullets now despawnFixed Max Air Velocity BugMade bullets network objects so they are now spawned on both the host and the client screen, although they are not entirely synced since they aren't currently set to be predicted by the client.
Changes:
- Added some camera work, though it brakes if more than one person joins.
Game Breaking Bugs:
Bugs:
- Only the client's gun rotation is synces across both players but the host's gun rotation isn't synced on the client.
- The bullets get spawned in by the network but since they don't have client prediction the client can only see the bullets themselves every once in a while and it's weird.
- There's no host migration yet so when the host leaves everything freezes.
The leave game button leaves I think but for some reason you can't join or host a game again without reloading the page.- Player names aren't synced yet so everyone will just have the name you put into the input field.
Pending:
- Fix Gun rotation not syncing for host player
- Host migration -- Not a priority
Fix leave game button actually leaving the game -- Not a priorityAdd in some neat camera fx- Network sync player names
Network sync the players' sprite changes (when you die you turn red)- Add in respawn points
Add in respawning
Files
CappingCapsulesNW.zip Play in browser
Sep 08, 2022
Capping Capsules
Capping Capsules (Prototype)
Status | Prototype |
Author | ConfusingFool93 |
Genre | Shooter, Platformer |
Tags | 2D, Arcade, arena-shooter, Multiplayer, Procedural Generation, Prototype, Unity |
Languages | English |
More posts
- Teenie Weenie #2Sep 30, 2022
- Major Update 1.7Sep 28, 2022
- Major Update 1.7Sep 28, 2022
- Networking Update 3.8.8Sep 21, 2022
- Major Update 1.6Sep 20, 2022
- Networking Patch | NW Update 3.8.7Sep 20, 2022
- Networking Update 3.8.7Sep 19, 2022
- Networking Patch | NW Update 3.8.6Sep 16, 2022
- Networking Update 3.8.6Sep 13, 2022
- Mechanics Update 2Sep 13, 2022
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