Major Update 1.6
Capping Capsules » Devlog
Networking Update 3.9.5 will fix every bug in this devlog.
Fixes:
- Gun rotation is FINALLY SYNCED!!!!
Changes:
- Level Generation system has been implemented!!! Only the host needs to have a seed put in the other players will automatically get it and generate the level.
- Main menu is now centered
- Added UI elements in main menu for private lobbies, if the box is checked the host and the client will need to put in the same room name to join the private lobby. If you don't plan on joining a private lobby, room name will be ignored.
Game Breaking Bugs:
Gun rotation isn't synced so when somebody is shooting on one screen, they are shooting in a different direction on the other screen.- Bullets and sprite changes are no longer synced ----- oops
Bugs:
Gun rotation is sort of synced but not really.- Bullets despawn on a local timer and not networked seconds so they will despawn at a different time for everyone.
- There's no host migration yet so when the host leaves everything freezes.
Pending:
Fix Gun rotation syncing.- Host migration -- Not a priority
- Add in respawn points
- Add in Shotgun
- Add in Submachine Gun
- Add a network timer to the bullets so they'll stay on the screen for the same amount of time as everyone else.
- Add in stabilize mechanic for sniper rifles.
- Private matchmaking
- Sync bullet positions
Files
capping-capsules-html.zip Play in browser
Version 3 Sep 20, 2022
Capping Capsules
Capping Capsules (Prototype)
Status | Prototype |
Author | ConfusingFool93 |
Genre | Shooter, Platformer |
Tags | 2D, Arcade, arena-shooter, Multiplayer, Procedural Generation, Prototype, Unity |
Languages | English |
More posts
- Teenie Weenie #2Sep 30, 2022
- Major Update 1.7Sep 28, 2022
- Major Update 1.7Sep 28, 2022
- Networking Update 3.8.8Sep 21, 2022
- Networking Patch | NW Update 3.8.7Sep 20, 2022
- Networking Update 3.8.7Sep 19, 2022
- Networking Patch | NW Update 3.8.6Sep 16, 2022
- Networking Update 3.8.6Sep 13, 2022
- Mechanics Update 2Sep 13, 2022
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