Networking Update 3.8.6


Networking Update 3.9.5 will fix every bug in this devlog.

Fixes:

  • Made bullets network objects so they are now spawned on both the host and the client screen, although they are not entirely synced since they aren't currently set to be predicted by the client.

Changes:

  • The Game looks great from the host's perspective!! Not from anyone else's tho :(
  • Tried fixing camera stuff but I broke the whole game.

Game Breaking Bugs:

  • Camera gets fricked when another player joins.
  • Permissions get clapped when another player joins I broke everything.
  • Clients that join immediately have Respawn menu active so I need to work on that.

Bugs:

  • Gun rotation isn't synced in the slightest.
  • The bullets get spawned in by the network but since they don't have client prediction the client can only see the bullets themselves every once in a while and it's weird.
  • There's no host migration yet so when the host leaves everything freezes.
  • Player names aren't synced yet so everyone will just have the name you put into the input field.

Pending:

  • Fix Gun rotation syncing.
  • Host migration  --  Not a priority
  • Network sync player names
  • Add in respawn points
  • Add in Shotgun
  • Add in Submachine Gun
  • Fix respawn menu
  • Fix Camera
  • Add a network timer to the bullets so they'll stay on the screen for the same amount of time as everyone else.
  • Add in stabilize mechanic for sniper rifles.

Files

CappingCapsulesNW.zip Play in browser
Sep 13, 2022

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