Networking Update 3.6


Fixes:

  • Player input lag has been fixed

Changes:

  • Added bullets and ammo system.
  • Players now have limited ammo count
  • Shooting now has a fire rate!!!! :)

Game Breaking Bugs:

  • Max Air Velocity when x < -1 * maxAirVelocity is calculated wrong so you might go flying when you jump + move left.

Bugs:

  • Only the client's gun rotation is synces across both players but the host's gun rotation isn't synced on the client.
  • The bullets get spawned in by the network but since I haven't made them a "network object" only the host can see where bullets are being fired......
  • Bullets never despawn....
  • Can't reload so once you fire all of your bullets you're out of luck.
  • There's no host migration yet so when the host leaves everything freezes.
  • The leave game button leaves I think but for some reason you can't join or host a game again without reloading the page.

Pending:

  • Fix player input lag --  Fixed
  • Fix Gun rotation not syncing for host player
  • Host migration  --  Not a priority
  • Fix leave game button actually leaving the game  --  Not a priority
  • Add in some neat camera fx
  • Add player names  --  Priority
  • Add leave game button   --  Fixed
  • Add health system
  • Add shooting mechanics  --  Fixed
  • Add in respawn points
  • Add in respawning
  • Add in client prediction  --  Fixed
  • Might switch mode from hosted to peer  --  NO!

Files

CappingCapsulesFusion.zip Play in browser
Sep 05, 2022

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