Networking Update 3.6
Capping Capsules » Devlog
Fixes:
- Player input lag has been fixed
Changes:
- Added bullets and ammo system.
- Players now have limited ammo count
- Shooting now has a fire rate!!!! :)
Game Breaking Bugs:
- Max Air Velocity when x < -1 * maxAirVelocity is calculated wrong so you might go flying when you jump + move left.
Bugs:
- Only the client's gun rotation is synces across both players but the host's gun rotation isn't synced on the client.
- The bullets get spawned in by the network but since I haven't made them a "network object" only the host can see where bullets are being fired......
- Bullets never despawn....
- Can't reload so once you fire all of your bullets you're out of luck.
- There's no host migration yet so when the host leaves everything freezes.
- The leave game button leaves I think but for some reason you can't join or host a game again without reloading the page.
Pending:
Fix player input lag-- Fixed- Fix Gun rotation not syncing for host player
- Host migration -- Not a priority
- Fix leave game button actually leaving the game -- Not a priority
- Add in some neat camera fx
- Add player names -- Priority
Add leave game button-- Fixed- Add health system
Add shooting mechanics-- Fixed- Add in respawn points
- Add in respawning
Add in client prediction-- FixedMight switch mode from hosted to peer-- NO!
Files
CappingCapsulesFusion.zip Play in browser
Sep 05, 2022
Capping Capsules
Capping Capsules (Prototype)
Status | Prototype |
Author | ConfusingFool93 |
Genre | Shooter, Platformer |
Tags | 2D, Arcade, arena-shooter, Multiplayer, Procedural Generation, Prototype, Unity |
Languages | English |
More posts
- Teenie Weenie #2Sep 30, 2022
- Major Update 1.7Sep 28, 2022
- Major Update 1.7Sep 28, 2022
- Networking Update 3.8.8Sep 21, 2022
- Major Update 1.6Sep 20, 2022
- Networking Patch | NW Update 3.8.7Sep 20, 2022
- Networking Update 3.8.7Sep 19, 2022
- Networking Patch | NW Update 3.8.6Sep 16, 2022
- Networking Update 3.8.6Sep 13, 2022
- Mechanics Update 2Sep 13, 2022
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