Shifting Gears.....


I'm done.

I've been using Photon Unity Networking 2 for the multiplayer functionality in Cappin' Capsules up until this point. While PUN2 is versatile, and very easy to use, it just isn't what this project needs. PUN2 does not support physics objects natively; which is a problem considering the players are literally physics simulations in and of themselves.


What's Next?

  1. I'm going to create a new unity project with Photon Fusion, the latest and greatest Photon networking solution that provides out-of-the-box support for physics objects and was developed with the latest LTS versions of the unity editor in mind.
  2. Rebuild the game line-by-line from the ground up.

What does this mean for the players?

  • Absolutely nothing. I'm going to use the same systems I've developed in partnership with my testers, so gameplay will feel the same, and continue to improve solely based on tester feedback.
  • The next update will be the basic platform that we started with, but player movement should be synced, and the movement mechanics such as friction, and maximum velocity.
  • This time I'm not going to be using any RPC's except for sprite changes, like when players select a different class.


Roadmap

view the new roadmap on the Cappin' Capsules game page.

Files

Archive.zip Play in browser
Sep 03, 2022

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