Major Update 1.5.5
Capping Capsules » Devlog
Fixes:
Changes:
- Added a seed view so when picking a seed you will see what the level will look like.
- Added a temporary seed UI element to players for debugging.
- Added a maximum x velocity
- Added a maximum x velocity when in air (lower than maximum velocity)
- When you plat boost and you get launched into the air, the camera will zoom out, and you will be able to see the whole map, although plat boosting has been seriously nerfed, and I'm experimenting with wall boosting.
Game Breaking Bugs:
- New level generation does not sync, I have configured the seed generation in the build so a new level will generate for both players when a new player joins.
- Respawn system is not implemented yet so when you respawn you might get spawned inside of some wall or floor.
- Player movement is still not synced, I have no idea why at the moment.....
Bugs:
Everything
Pending:
- Line rendering syncing (hopefully) --- or --- Some kind of muzzle flash system
- Network sync gun rotation (again)
- Respawn on a generated respawn point.
ProbablyGoing to implement a battlefield-like spawning system where you can click on spawn points to spawn on.
- Rate of fire implementation
- Optimize networked particles
- Fix player syncing.
Files
CappinCapsulesMajorUpdate.zip Play in browser
Sep 03, 2022
Capping Capsules
Capping Capsules (Prototype)
Status | Prototype |
Author | ConfusingFool93 |
Genre | Shooter, Platformer |
Tags | 2D, Arcade, arena-shooter, Multiplayer, Procedural Generation, Prototype, Unity |
Languages | English |
More posts
- Teenie Weenie #2Sep 30, 2022
- Major Update 1.7Sep 28, 2022
- Major Update 1.7Sep 28, 2022
- Networking Update 3.8.8Sep 21, 2022
- Major Update 1.6Sep 20, 2022
- Networking Patch | NW Update 3.8.7Sep 20, 2022
- Networking Update 3.8.7Sep 19, 2022
- Networking Patch | NW Update 3.8.6Sep 16, 2022
- Networking Update 3.8.6Sep 13, 2022
- Mechanics Update 2Sep 13, 2022
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