Networking Update 3.5
Capping Capsules » Devlog
Fixes:
Changes:
- Added a Generate Button to the main menu to generate new levels before you head into the game.
Game Breaking Bugs:
- New level generation does not sync, only the host player can view and interact with the level.
- Respawn system is not implemented yet so when you respawn you might get spawned inside of some wall or floor.
- Accidentally removed the object that syncs player movement -- Oopsie
- When you leave a game and load back into the main menu, your last played level is still loaded, so if you click generate again, it will just generate a new freaking map on top of the one already generated so you get dual map action... theoretically you could generate an infinite number of maps into that one map (iterations)
Bugs:
Everything
Pending:
- Line rendering syncing (hopefully) --- or --- Some kind of muzzle flash system
- Network sync gun rotation (again)
Level generate button in the main menu for people looking to host a game to generate a level.- Respawn on a generated respawn point.
- Probably going to implement a battlefield-like spawning system where you can click on spawn points to spawn on.
- Rate of fire implementation
- Optimize networked particles
- Fix player syncing.
- Fix level not getting destroyed.
Files
CappinCapsulesNWUP.zip Play in browser
Sep 02, 2022
Capping Capsules
Capping Capsules (Prototype)
Status | Prototype |
Author | ConfusingFool93 |
Genre | Shooter, Platformer |
Tags | 2D, Arcade, arena-shooter, Multiplayer, Procedural Generation, Prototype, Unity |
Languages | English |
More posts
- Teenie Weenie #2Sep 30, 2022
- Major Update 1.7Sep 28, 2022
- Major Update 1.7Sep 28, 2022
- Networking Update 3.8.8Sep 21, 2022
- Major Update 1.6Sep 20, 2022
- Networking Patch | NW Update 3.8.7Sep 20, 2022
- Networking Update 3.8.7Sep 19, 2022
- Networking Patch | NW Update 3.8.6Sep 16, 2022
- Networking Update 3.8.6Sep 13, 2022
- Mechanics Update 2Sep 13, 2022
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