Mechanics Update 1


Fixes:

  • Fixed the camera breaking when a player leaves the game  :)
  • When the player falls off they will die and are able to respawn  :)

Changes:

  • Added basic friction mechanics for when you are moving on the floor.
  • Increased jump force from 4f to 8f (definitely going to be tweaking this constantly)
  • Added health framework coupled with dying and respawning. (Press SPACE to respawn once you are dead)
  • When you die your player color turns red. (not network synced)
  • Each shot that hits you does 0.5 damage so time to kill is super high right now and I'm going to lower it.

Game Breaking Bugs:

  • Shooting another player doesn't lower their health, but shooting yourself lowers your own health.

Pending:

  • Procedural health pickups
  • Line rendering syncing (hopefully)    ---   or  ---  Some kind of muzzle flash system
  • Health reduction for getting hit    (Borken)  --- Priority
  • Network sync player color changes  ---  Priority
  • Rate of fire implementation
  • Optimize networked particles
  • Improve synced physics transforms.

Files

Archive.zip Play in browser
Aug 31, 2022

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